Archive for: January, 2009
They finally made it.
Unfortunately, the ‘they’ in the sentence above does not refer to Aperture Science (or the Japanese). Instead cosplayer “emilyskeith” is the proud owner of one of the finest pieces of simulated technology I have ever seen.
I even believe Chris Cunningham shed a tear in awe when he saw it.
I know, I know. It’s supposed to stay there, per Las Vegas law. But at least my original iPhone stayed there, liberating itself from my windbreaker somewhere between Capcom’s Resident Evil 5 party at Planet Hollywood and wherever it was I wound up that night.
Speaking of Resident Evil 5, I played it on a six-story display. Co-op! Photos obviously don’t do the spectacle justice, nor am I trading in my 1080p LCD for a Vegas hotel facade and a pair of professional grade projectors, but it was worth braving the cold — it’s brisk in the desert in January. But, if you have the means, I highly recommend it. It is so choice.
How’s the game? Good, as far as I know. I’ve only played the same demo area again and again and again, so my experience is pretty limited. And, to be honest, the gin and tonics provided by Capcom rendered my latest impressions of shooting not-zombies in the face hazy. Regardless, I’ll be there day one.
With the holiday travel obligations behind me, it’s nice to be back at Home.
The random default avatar I was furnished with for the PS3 Home beta was a cute female with brown hair and freckles, and bore an uncanny resemblance to my wife, so I stuck with it. Oh, the hilarity that choice has brought me! This YouTube clip about sums up every time I log in (but with a twist):
Sony has got some things right with Home. I think it’s pretty sharp looking, and could be community-building platform Sony has been hoping for. But it also has done some things horribly wrong. Waiting in virtual lines for bowling or while in the arcade? Seriously?
At least its virtual denizens will be protected from flying phallus attacks. May we be so lucky in RL.